2023-09-12
MEGA MAN: BUSTERS,
HELPERS, AND TALENTS
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Mega
Buster - Min |
|
1 dam |
- |
|
Mega
Buster - Max |
|
3 dam |
+2
Damage |
Will
continue on if enemy dies |
Dark
Buster - Min |
|
1 dam |
|
Eight
way firing |
Dark
Buster - Max |
|
3 dam |
+2
Damage |
Eight
way firing |
Lion
Buster - Min |
|
1 dam |
|
|
Lion
Buster - Max |
|
3 dam |
+1
Damage Heals 1
when low on health |
Restores
1 energy |
Rush
Shot |
|
1 dam |
|
|
Beat
Charge |
|
1 dam |
|
|
Tango
Flea |
|
1 dam |
|
Bounces
off of walls, grants a very brief guard state before flea jumps off you. |
Over
Buster |
Crusher |
3 dam,
1 dam to guarding |
|
Press
Crusher key when available to activate.
Charges you so that when you press Attack it fires an Over Buster shot. |
Mega
Crusher |
Crusher |
10 dam |
|
Press
Crusher key when available to activate.
Creates a powerful full screen blast |
Bonus
Shot |
|
2 dam |
|
Homing |
System
Guardian Regen |
Crusher |
Every
20f checks to see if the player is under 16 health and if so heals for
+2. This can happen up to 10 times. |
|
Press
Crusher key when available to activate if under 16 health. Creates 2 Orbiters that each attack 8 times
before fading. |
System
Guardian Orbiter |
|
1 dam x
16 hits |
|
Fires a
laser shot when you press Attack. |
MEGA MAN: MEGA MAN
NEXT
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Arsenal
Storm |
22 |
1 dam x
6 hits |
30%
chance to Stun for 20f per hit. |
Full
screen attack |
Cameo
Cannon |
6 |
2 dam |
Reduces
delay by 25f |
|
Circuitry
Shield |
14 |
Guards
for 120f |
Recovers
energy during shield duration |
Guard
state. Max Charge gives another 60f
duration. |
Circuitry
Shield Charge |
- |
1 dam x
4 Shots |
|
|
Cypher
Edge |
10 |
2 dam (x3
at Max Charge) |
Stuns
for 15f at start of each swing |
|
Frost
Fire Shot - Fire |
16 |
1 dam x
4 Hits |
Extends
duration by 1 Hit |
Spirals
wider at Max Charge. One hit every
10f. Ignores enemy Guard. |
Frost
Fire Shot Frost |
- |
Stuns
enemies for 15f x 4 Hits |
Extends
duration by 1 Hit |
Spirals
wider at Max Charge. One hit every
10f. Ignores enemy Guard. |
Illegal
Blitz Pass |
12 |
3 dam |
+1 dam |
Press
Up to throw higher or Down while on ground to use Tackle instead. |
Illegal
Blitz Tackle |
- |
4 dam |
+2 dam |
|
Jaws
Wave Ground |
12 |
4 dam |
Will
swim for an extra 60f on ground |
Swims
for up 200f on ground while waiting for a target. |
Jaws Wave
Air Swim |
- |
4 dam |
+2 dam |
|
Metal
Gear |
20 |
2 dam x
4 Shots |
+1 dam |
Fires
at a moveable crosshair, you cannot attack for duration. |
Mirror
Flash |
20 |
Stuns
enemies at start for 45f |
+15f
duration and Stun duration |
Turns
up to 3 blockable shots into Shines. |
Mirror
Flash Shine |
- |
2 dam
per Shine |
+1 dam |
Has a
60f duration |
Nightmare
Bloodbath |
6 |
1 dam
per Blood Drip |
Spawns
blood drips 1f faster. |
Eight
way firing. Spawns blood drip every 6f
that inflicts damage |
Plasmic
Burst |
9 |
3 dam |
50%
chance to create a second shot when used. |
Horizontal
or Vertical spirals out depending on whether jumping or not |
Power
Moon |
11 |
1 dam
or 2 dam (Max Charge) x 3 shots |
Extends
Moon duration by +60f and allows for a 4th Shot |
Creates
a moon that will absorb buster shots and change them into Power Moon
shots. Charge Level used when creating
Moon changes shots it converts.
Depending on where the buster shot hits the moon the angle is changed. Lasts for 300f or for 3 shots. |
Punch
Dash Dash |
18 |
4 dam |
+2 dam
and increases lift during a Jump |
Dashes
forward for 50f. Can press Jump to
lift off for a moment. Fires an impact
wave at the end. |
Punch
Dash Impact Wave |
- |
2 dam |
Removes
duration so can travel full screen length |
|
Pyro Balloon |
26 |
Creates
2 balloons (3 at Max Charge) |
+1
Balloon at Max Charge |
Lasts
up to 120f or touching an enemy the balloons will explode. |
Pyro
Balloon Explode |
- |
1 dam x
4 hits |
|
Hits up
to 3 times when explodes in the air and an addition time after falling. |
ROFL
Totem |
26 |
2 dam x
4 (6 at Max Charge) |
Decreases
delay between shots by 10f and fires 1 extra shot. |
Eight
way firing based on when created. |
Skillcoil Siphon |
16 |
1 dam x
4 2 health
x 3 if collected |
+1 Health,
increases delay between attacks by 25f though |
Fires a
scourge rune at enemies which ignores their guard state. It will periodically deal damage and create
a healing power up. |
Smoke
Screen |
11 |
Guards
for 120f |
Restores
8 energy when expires. |
Guard
state |
Smoke
Screen - Bomb |
- |
3 dam |
+1 dam |
|
Split
Missile |
26 |
2 dam
per hit |
30%
chance to Stun for 30f when damaging enemies |
Fires a
compact missile that will explode into 4 smaller homing missiles when it hits
a wall or enemy. |
The
Brick |
8 |
2 dam
and 30f Stun |
+15f
Stun duration |
Control
angle of thrown brick with Up or Down |
Twister
Swarm |
14 |
2 dam x
2 (3 with Max Charge) |
+30f
duration and increases speed |
|
MEGA MAN: MM1 MM2
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Fire
Storm - Shot |
15 |
3 dam |
+1 dam |
Will
continue on if enemy dies |
Fire
Storm - Shield |
- |
2 dam |
+20f
Duration |
60f
Duration. Will continue if enemy dies. |
Hyper
Bomb |
16 |
2 dam x
3 hits |
First
hit does +2 dam |
Press
Down to drop instead of throw |
Ice
Slasher |
4 |
Stuns
for 45f |
+15f
Stun duration |
Continues
on as long as it doesnt hit a guarding enemy. |
Rolling
Cutter |
9 |
3 dam |
+1 dam |
Will
continue on if enemy dies |
Strong
Arm Throw |
18 |
|
|
Shatters
into 3 Debris on contact |
Strong
Arm Debris |
- |
2 dam x
3 hits |
+2 dam
for center debris |
|
Thunder
Beam |
21 |
3 dam |
+2 dam |
Will
continue on if enemy dies. Creates 2
vertical shots |
Thunder
Beam - Vertical |
- |
2 dam |
|
|
Air
Shooter |
18 |
2 dam x
3 hits |
Fires 1
extra |
Fires 3
per use |
Atomic
Fire Min |
8 |
2 dam |
|
|
Atomic
Fire Max |
- |
4 dam |
+4 dam |
|
Bubble
Lead |
6 |
2 dam |
25%
chance to do 6 more damage |
|
Crash
Bomber |
12 |
Explodes
for 1 dam x 4 hits |
2 dam
on impact |
Can attach
to walls and explode after 75f |
Leaf
Shield |
9 |
3 dam |
+2 dam
if not thrown |
Lasts
for 150f or until thrown. Can be
thrown in 4 directions. |
Metal
Blade |
6 |
2 dam |
10%
chance to throw two more blades |
Eight
way firing |
Quick
Boomerang |
6 |
2 dam |
1 dam
to guarding enemies |
|
Time
Stopper |
10 |
Stuns
enemies |
+30f
duration and allows charging during it. |
For 90f
it will Stun all enemies on the screen.
You cant attack for the duration |
MEGA MAN: MM3 MM4
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Gemini
Laser |
11 |
3 dam |
+2 dam
after 3 reflects |
Reflects
off walls |
Hard
Knuckle |
12 |
4 dam |
75%
chance to do full damage to guarding enemies. |
Press
Up or Down to steer slightly |
Magnet
Missile |
8 |
2 dam |
+1
Damage if has aimed up or down. |
Will
aim Up or Down once lined up with enemies X coordinate. |
Needle
Cannon |
6 |
2 dam |
50%
chance to fire a second Needle Cannon |
|
Search
Snake |
6 |
2 dam |
Does up
to +2 dam based on time before hitting. |
Will
run along floors and walls |
Shadow
Blade |
6 |
2 dam |
25%
chance to do +4 dam |
Can be
fired in any non-Down direction |
Spark
Shock |
8 |
Stuns
enemies touching spark for up to 60f |
Does 1
dam on impact |
Can Stun
enemies |
Top
Spin |
8 |
2 dam x
2 hits |
+1 dam per
hit |
|
Dive
Missile |
11 |
3 dam |
Explodes
when impacts doing 1 dam x 3 hits instead |
Homing |
Drill
Bomb |
18 |
2 dam x
3 hits |
+2 dam
on first hit |
Press
Special to explode early |
Dust
Crusher Big |
12 |
2 dam |
Explodes
into 8 debris instead. |
Explodes
into 4 debris when it hits. Theres a
short delay before debris can damage. |
Dust
Crusher Debris |
- |
1 dam |
|
|
Flash
Stopper |
12 |
Stuns
for up to 70f |
Reduces
cooldown by 30f |
Stuns all
enemies on screen |
Pharaoh
Shot Charge |
8 |
2 dam
or 6 dam at max charge |
|
Press
special button again to throw. Can
angle Up or Down. Will continue on if
enemy it touches dies. |
Pharaoh
Shot Min |
- |
2 dam |
|
|
Pharaoh
Shot Max |
- |
6 dam |
+4 dam |
|
Rain
Flush |
16 |
1 dam x
4 hits |
Duration
extended and lands 1 more hit. |
Full
Screen |
Ring
Boomerang |
6 |
2 dam |
Heals 4
when used to return an item |
Can
return items to you |
Skull
Barrier |
9 |
3 dam
or 1 dam to guarding enemy. Guards for
up to 180f. |
Does
full damage to guarding enemy |
Guard
state |
MEGA MAN: MM5 MM6
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Charge
Kick |
8 |
4 dam |
+1 dam
and moves faster |
Hold
down special key to extend duration.
Must be on the ground to use. |
Crystal
Eye Big |
9 |
3 dam |
+1 dam |
Shatters
into 3 debris if it hits a wall |
Crystal
Eye - Debris |
- |
1 dam |
+1 dam
after 50f |
Reflects
off of walls |
Gravity
Hold |
16 |
4 dam |
+1 dam |
Deals
damage at end of 30f duration. |
Gyro
Attack |
6 |
2 dam |
+1 dam
when moving up or down |
Press
Up or Down to change direction |
Napalm
Bomb |
18 |
2 dam x
3 hits |
25%
chance to fire a second Napalm Bomb |
|
Power
Stone |
18 |
2 dam x
3 hits |
Fires 4
instead of 3 |
Fires 3
per use |
Star
Crash |
11 |
3 dam. Guards for up to 180f. |
+2 dam
when thrown if held for 60f first. |
Guard
state. Press special to throw current
shield and call another. |
Water
Wave |
9 |
3 dam |
2 dam
vs guarding enemies |
|
Blizzard
Attack |
12 |
1 dam |
Fires 2
more in random direction youre facing |
Fires 4
per use |
Centaur
Flash |
12 |
2 dam |
Every
enemy hit beyond first takes +1 cumulative damage |
Stuns
all non-guarding enemies on screen.
Cant attack during duration (30f). |
Flame
Blast Shot |
6 |
2 dam |
|
Will
turn into a Fire pillar when it hits a wall or floor |
Flame
Blast Fire |
- |
1 dam x
3 hits |
+1 dam
per hit |
|
Knight
Crusher |
6 |
2 dam |
+1 dam
if hits during loop or return |
Can be
shot in 6 directions |
Plant Barrier |
8 |
2
dam. Guards for up to 180f. |
Heals
+2 health if damages an enemy |
Guard
state. Will continue on if enemy dies.
Unable to charge while active. |
Silver
Tomahawk |
9 |
3 dam |
Fires a
2nd Tomahawk in opposite direction |
|
Wind
Storm |
6 |
2 dam |
+1 dam
if not on ground when it hits an enemy |
Can
return items on screen to you if it kills an enemy. Will continue on if enemy dies. |
Yamato
Spear |
6 |
2 dam |
1 dam
to guarding enemies |
Will
continue on if enemy dies. |
MEGA MAN: MM7 MM8
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Danger
Wrap |
12 |
4 dam |
+1 dam |
Use
directions to change behavior |
Freeze
Cracker |
9 |
3 dam |
Breaks
into 8 debris instead |
Can be
shot in 6 directions, breaks into 6 debris if hits a wall. |
Freeze
Cracker Debris |
- |
1 dam |
|
|
Junk
Shield Shield |
18 |
2 dam |
|
Creates
3 per use. Press special to turn
current shield into shots and summon a new one. Lasts for up to 360f. |
Junk
Shield Shot |
- |
2 dam |
+1 dam |
|
Noise
Crush Small |
8 |
2 dam |
Reflects
1 more time |
Reflects
off walls. Catch the reflection shortly
after firing to be able to use Large version. |
Noise
Crush Large |
- |
3 dam
or 1 dam to guarding |
+2 dam
to guarding |
|
Scorch
Wheel |
9 |
3 dam |
+10
energy if enemy doesnt die from damage |
Hold
down special to extend duration. |
Slash
Claw |
8 |
4 dam |
2 dam
to guarding |
|
Thunder
Strike |
15 |
3 dam |
+1 dam |
Breaks
into 2 Vertical shot after hitting a foe |
Thunder
Strike Vertical |
- |
2 dam |
|
|
Wild
Coil |
8 |
2 dam |
Max
charge ~25% faster |
Fires 2
per use |
Wild
Coil Charged |
- |
4 dam |
|
|
Astro
Crush |
16 |
1 dam x
4 hits |
Fires 1
extra meteor |
|
Flame
Sword |
8 |
4 dam |
33%
chance to do +4 dam |
|
Flash
Bomb |
12 |
1 dam x
4 hits |
+1
Energy when deals damage |
Explodes
on contact with enemies or walls |
Homing
Sniper |
10 |
1 dam x
2 or 6 hits |
Fires 1
more missile |
Targets
closest enemy and fires 2 homing missiles. Fires 6 missiles when charged. |
Ice
Wave |
9 |
1 dam
per Icicle hit |
Spawns
Icicles faster |
Races
along floors and walls spawning icicles as it goes. Can last up to 180f while racing. |
Thunder
Claw |
15 |
1 dam x
5 hits |
Heals
for 4 if it returns an item |
Can
return items to you |
Tornado
Hold |
22 |
1 dam x
8 hits |
Creates
3 extra gusts |
After
landing creates a fan that gusts upwards.
Will slow players jumping in the wind. |
Water
Balloon |
3 |
1 dam |
+2 dam,
but now has a very long delay between shots |
Can aim
slightly Up or Down |
MEGA MAN: MMSD MMMB
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Black
Hole |
23 |
2 dam |
Spawns
3 debris after 52f |
Stuns
all non-guarding enemies on screen. Deals
damage after 52f and spawns 6 debris after 60f. |
Black
Hole Debris |
- |
1 dam |
|
|
Break
Dash |
9 |
3 dam
or 8 dam charged |
+4 dam
when charged |
Guard
state. Duration and damage change
based on charge level. Will continue
on if enemy dies. |
Bubble
Bomb |
18 |
2 dam x
3 hits |
Create
a second Bubble Bomb, but does 1 less hit. |
|
Deep
Digger |
9 |
3 dam |
Creates
2 more Debris |
Will
shatter into 4 Debris if it hits a wall. |
Deep
Digger Debris |
- |
1 dam |
|
|
Electric
Spark |
14 |
2 dam x
3 hits |
30%
chance per hit to stun damaged enemy for 30f |
|
Grab
Buster |
5 |
1 dam,
1 heal |
+1 heal
but less time to catch return shot |
Creates
a healing orb if it deals damage to an enemy that you can touch to get a
small heal. Can return items to you. |
Photon
Missile |
12 |
4 dam |
25%
chance to explode doing 1 dam x 3 hits |
|
Salt
Water |
9 |
3 dam |
1 dam
vs guarding |
Will
splash into 3 drops when hitting a wall. |
Salt
Water Drip |
- |
1 dam |
1 dam
vs guarding |
|
Spark
Chaser |
11 |
3 dam |
+1 dam |
Will
continue on if it kills the enemy. Guarding
foes wont stop it. |
Copy
vision |
16 |
1 dam x
6 shots |
Last
shot will be a Max Mega Buster |
Fires
Mega Buster shots |
Ice
Wall |
10 |
4 dam |
+1 dam |
Push
against to move after creating. |
Lightning
Bolt |
22 |
2 dam x
3 hits |
Chance
to create 1 or 2 extra hits |
Hits
all enemies on screen. |
Magic
Card |
6 |
2 dam |
+1 dam
on return |
Can be
aimed up. Can return items to you. |
Remote
Mine |
18 |
2 dam x
3 hits |
Increases
duration before explosion. 20% Chance
for explosion duration to extend instead of ending (can occur multiple
times). |
Will
attach to enemies or walls it touches.
Press Attack will detonate early. |
Spread
Drill Max |
12 |
4 dam |
|
Press
Special to break into 2 Mid drills |
Spread
Drill Mid |
- |
2 dam |
|
Press
Special to break into 2 Min drills |
Spread
Drill Min |
- |
1 dam |
+1 dam |
|
Tengu
Blade Sword |
15 |
3 dam |
+1 dam |
Tengu
Disc is thrown at the end |
Tengu
Blade Disc |
- |
2 dam |
+1 dam
if it has bounced |
Will
bounce off left and right walls |
Tengu
Blade Dash |
- |
3 dam |
+1 dam |
Hold
Down to go farther |
Wave
burner |
6 |
2 dam
per hit |
70%
chance to get +1 energy when it deals damage |
Hold
special to maintain for another shot, costs 4 energy. |
MEGA MAN: MMEX
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Ballade
Cracker |
20 |
2 dam x
3 hits |
30%
chance to explode a second time. |
8 way
firing |
Mirror
Buster |
6 |
Changes
blockable shots into Mirror Buster Shot |
+2
energy with a successful reflect |
|
Mirror
Buster Shot |
- |
2 dam |
|
Homing |
Sakugarne |
3 |
2 dam,
1 dam to guarding |
+6
energy if kills an enemy |
Press
Special to summon or release. Jump on
it to ride while not attacking. Jump
on top of a foes to damage them. Costs
3 energy every time it damages an enemy.
There is a short delay before it can deal damage again. |
Screw
Crusher |
6 |
2 dam
per hit |
+1
damage after 1st bounce and +2 damage after 2nd bounce |
Will
bounce back to Mega if it hits an enemy it doesnt kill or is guarding up to
2 times. Press Up to toss higher. |
Wind
Wall |
12 |
2 dam x
2 hits |
30%
chance to create 2 additional attacks |
Creates
2 per use |
Yarn
Buster Big |
9 |
3 dam |
|
If it
hits a wall it will 2 small ones |
Yarn
Buster Small |
- |
2 dam x
2 hits |
+2 dam
after bouncing twice |
Bounces
off walls |
PROTO MAN: BUSTERS, TALENTS,
AND AUGMENTS
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Proto Buster Min |
|
1 dam |
- |
|
Proto Buster Max |
|
3 dam |
+2 dam |
|
Rocket Buster Min |
|
1 dam |
- |
|
Rocket Buster Max |
|
1 dam x 3 hits |
+2 dam on first hit |
|
Cypher Buster Min |
|
1 dam |
- |
|
Cypher Buster Max |
|
3 dam |
+2 dam |
Continues on if hit enemy dies |
Curse Buster Min |
|
1 dam |
- |
|
Curse Buster Max |
|
3 dam, 1 dam to guarding |
+1 dam, +1 dam to guarding |
|
Brick Buster Min |
|
1 dam |
- |
Press up to shoot vertically |
Brick Buster Max |
|
3 dam, Stun for 20f |
+1 dam, +40f Stun |
Press up to shoot vertically |
Ghost Buster Min |
|
1 dam |
- |
Homing |
Ghost Buster Max |
|
3 dam |
+2 dam |
Homing |
DBZ Buster Min |
|
1 dam |
- |
|
DBZ Buster Max |
|
3 dam |
+1 dam |
Hits all enemies in a line |
Nerf Buster Min |
|
1 dam |
- |
8 way firing |
Nerf Buster Max |
|
3 dam |
+2 dam |
8 way firing |
Augment Buster |
|
2 dam |
+2 dam |
Requires Shield Charge, then
activates when you use a shield or satellite special. Creates a bonus shot. Homing. |
Augment Energy |
|
Restores 6 Energy |
Restores 12 Energy |
Requires Shield Charge, then
activates when you use a shield or satellite special |
Augment Guard |
|
Restores 1 Health |
Restores 2 Health |
Requires Shield Charge, then
activates when you use a shield or satellite special |
Talent Phoenix Spirit |
Crusher |
2 dam x 7 hits |
|
Creates a homing attack when you
attack |
Talent Planar Gate |
Crusher |
10 dam |
|
Creates a full screen attack after
delay. Each enemy damaged restores
some energy. |
Talent Celestial Ray |
Crusher |
|
|
You enter guard state for 180f and
quickly heals you up 10 health if under that. |
PROTO MAN: SHIELDS
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Proto Shield |
6 |
|
Doubles amount of health and
energy recovered, and triples current buster charge. |
Will heal when low on health,
refund some energy when under half, and doubles current buster charge. |
Circuit Shield |
12 |
1 dam x 4 hits |
Increases duration and allows 1
more hit |
Brief delay between each hit. |
Pyro Shield |
12 |
2 dam x 2 hits |
25% chance to create 2 more
fireballs. |
|
Fang Shield |
11 |
3 dam |
+1 damage |
Guard state for up to 180f
duration. You cant use other special
weapons while in effect. |
Mist Shield |
14 |
|
Chance to periodically heal while
under 10 health when creating a Mist Puff. |
Guard state for up to 180f
duration. You cant use other special
weapons while in effect. Periodically
creates Mist Shield - Mist Puffs |
Mist Shield Mist Puff |
- |
1 dam x 4 hits |
|
|
Cameo Shield |
12 |
1 dam x 4 shots |
Fires an extra shot each attack |
Summons a random character to
attack in the direction theyre facing. |
Knuckle Shield |
12 |
3 dam (4 dam if travels far) |
2 damage to guarding |
|
Shade Shield |
8 |
2 dam |
20% to deal +4 damage |
Homing attack. |
PROTO MAN: SATELLITE
CANNONS
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Missile Satellite |
20 |
2 dam x 3 hits |
Fires a 4th missile |
|
Tornado Satellite |
17 |
5 dam |
+2 damage |
Hits a huge area in direction
youre facing. |
Light Satellite Shield |
14 |
- |
Increases duration 60f |
Fires a beam down at your position
that then creates a shield around you for 180f and fires 4 shots. |
Light Satellite Shot |
- |
1 dam x 4 hits |
Does 1 dam to guarding |
|
Recall Satellite |
16 |
3 dam |
+1 damage |
Full screen attack. Each enemy it damages creates a healing orb
that restores 2 health. |
Solar Satellite |
20 |
2 dam x 3 hits |
25% to fire two extra Meteors. |
Fires meteors down at
enemies. Auto aims at nearest enemy to
spawn. |
Thermal Satellite |
14 |
2 dam, Stuns for 60f |
Stun duration increased. |
Full screen attack. |
Metal Gear S Satellite |
18 |
2 dam x 3 hits |
+1 hit |
Metal Gear Sonic flies down and
will attack when you attack with a buster shot. Lasts for up to 180f while idle or until 3
hits. |
Sword Satellite |
18 |
1 dam per hit x 6 hits |
Rains faster and up to 8 blades
will be created. |
Rains blades down in direction
youre facing. |
BASS: BUSTERS AND
TALENTS
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Bass Buster Min |
|
1 dam |
- |
8 way firing |
Bass Buster Max |
|
3 dam |
+2 dam |
8 way firing |
Hero Ray Min |
|
1 dam |
- |
Continues on if hit enemy dies |
Hero Ray Max |
|
3 dam |
+2 dam |
Continues on if hit enemy dies |
Slash Wave Min |
|
1 dam |
- |
|
Slash Wave Max |
|
3 dam, 1 dam to guarding |
+2 dam |
|
Tyrant Blast |
Crusher |
12 dam, 3 dam to guarding |
|
|
Unstable Battery |
|
2 dam |
|
Homing |
Assist Me |
|
3 dam |
|
|
Chaos Wave |
Crusher |
5 dam x per hit |
|
Periodically deals damage as
wave moves. Makes it weaker against
small enemies but devastating against large ones. |
Curse You All |
|
1 dam, 1 dam to guarding |
|
Full screen attack |
Hand of Fate |
Crusher |
Guards for 60f x 6 |
|
If below 16 health, each
barrier will also heal you for 2 |
BASS: HELPER CHARGE
AND SPECIALS
WEAPON NAME |
ENERGY COST |
Primary Effect |
Enhanced Effect |
Weapon Notes |
Treble Blast |
20 |
2 dam x 3 hits |
Fires an additional shot |
Helper Charge Attack, has a
chance to perform Treble Dash for free. |
Treble Dash |
12 |
4 dam |
+2 dam |
|
Reggae Power Up |
17 |
5 dam |
+1 dam and full buster charge
if damages an enemy |
Helper Charge Attack, buster
charges even faster. Lasts for 180f,
buster charges faster during it. |
Reggae Harass |
14 |
4 dam |
+2 dam |
Homing |
Black Mage Firaga |
17 |
5 dam |
Consumes buster charge to do +3
damage |
Helper Charge Attack, also
casts comet that does 2 dam. 8 way
firing |
Black Mage Ultima |
13 |
3 dam |
+1 dam |
Full screen attack |
Bub Bubbles |
14 |
2 dam x 2 hits |
25% chance bubble may explode
when dealing damage doing +4 damage |
Helper Charge Attack, grants
bubble shield giving you guard state for 120f. |
Bub Water Cross |
14 |
1 dam x 4 hits |
1 damage as Full screen attack
at when Cross phase ends |
|
Lum Electric Zap |
17 |
5 dam |
+1 dam, 2 dam to guarding |
Helper Charge Attack, instead
creates a lightning storm for a full screen attack |
Lum Ten |
12 |
1 dam x 4 hits |
2 extra hits |
Press Up or Down to change
spawn location |
Vic Viper Laser |
20 |
1 dam x 6 hits |
25% chance to fire a empowered
laser doing 2 dam instead |
Helper Charge Attack, creates
an orbiting attack that does 2 dam. |
Vic Viper Missile |
14 |
2 dam x 2 hits |
50% chance to fire a 3rd
missile |
Homing |
Koopa Shell Slam |
20 |
6 dam |
+2 dam |
Helper Charge Attack, also
stuns an enemy for 60f. |
Koopa Star Power |
11 |
3 dam, Guard state for 120f |
+1 dam and +90f duration |
|
Genie Showtime |
16 |
4 dam, Stuns for 30f |
+1 dam and +15f stun |
Helper Charge Attack, +1 damage and +15f
stun. 8 way firing |
Genie Light Show |
14 |
2 dam, Stuns for 30f |
+30f stun |
Full screen attack |
Reimu Talismans |
20 |
2 dam x 3 hits |
30f Stun |
Helper Charge Attack, attack
becomes homing. |
Reimu Hakurei Amulet |
14 |
2 dam x 2 hits |
+1 dam |
Consumes buster charge to
increase effect, giving an extra hit. |
Rutee Barrier |
8 |
Guard state for 180f |
Changes heal to If under 12
health. When it ends it heals you 5, but cannot exceed 12. |
Helper Charge Attack, will
also periodically heal you 1 when low on health over course of duration. If under 10 health when it ends it heals
you 3, but cannot exceed 10. |
Rutee Bloody Rose |
18 |
6 dam |
+2 dam |
|
Hard Hat Met Shot |
17 |
5 dam, 7 dam charged |
If damages an enemy you regain
your helper charge, and if the enemy dies you also gain a full buster charge. |
Helper Charge Attack, does not
consume buster charge, otherwise consumes buster charge for increased
effect. Continues on if hit enemy dies |
Hard Hat YOLO |
18 |
2 dam x 3 hits, 1 heal |
+2 heal |
Sacrifices itself for the
attack, if deals damage on first hit it will create a healing item you can
collect. |