2023-09-12

 

MEGA MAN: BUSTERS, HELPERS, AND TALENTS

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Mega Buster - Min

 

1 dam

-

 

Mega Buster - Max

 

3 dam

+2 Damage

Will continue on if enemy dies

Dark Buster - Min

 

1 dam

 

Eight way firing

Dark Buster - Max

 

3 dam

+2 Damage

Eight way firing

Lion Buster - Min

 

1 dam

 

 

Lion Buster - Max

 

3 dam

+1 Damage

Heals 1 when low on health

Restores 1 energy

Rush Shot

 

1 dam

 

 

Beat Charge

 

1 dam

 

 

Tango Flea

 

1 dam

 

Bounces off of walls, grants a very brief guard state before flea jumps off you.

Over Buster

Crusher

3 dam, 1 dam to guarding

 

Press Crusher key when available to activate.  Charges you so that when you press Attack it fires an Over Buster shot.

Mega Crusher

Crusher

10 dam

 

Press Crusher key when available to activate.  Creates a powerful full screen blast

Bonus Shot

 

2 dam

 

Homing

System Guardian – Regen

Crusher

Every 20f checks to see if the player is under 16 health and if so heals for +2.  This can happen up to 10 times.

 

Press Crusher key when available to activate if under 16 health.  Creates 2 Orbiters that each attack 8 times before fading.

System Guardian – Orbiter

 

1 dam x 16 hits

 

Fires a laser shot when you press Attack.

 

MEGA MAN: MEGA MAN NEXT

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Arsenal Storm

22

1 dam x 6 hits

30% chance to Stun for 20f per hit.

Full screen attack

Cameo Cannon

6

2 dam

Reduces delay by 25f

 

Circuitry Shield

14

Guards for 120f

Recovers energy during shield duration

Guard state.  Max Charge gives another 60f duration.

Circuitry Shield – Charge

-

1 dam x 4 Shots

 

 

Cypher Edge

10

2 dam (x3 at Max Charge)

Stuns for 15f at start of each swing

 

Frost Fire Shot - Fire

16

1 dam x 4 Hits

Extends duration by 1 Hit

Spirals wider at Max Charge.  One hit every 10f.  Ignores enemy Guard.

Frost Fire Shot – Frost

-

Stuns enemies for 15f x 4 Hits

Extends duration by 1 Hit

Spirals wider at Max Charge.  One hit every 10f.  Ignores enemy Guard.

Illegal Blitz – Pass

12

3 dam

+1 dam

Press Up to throw higher or Down while on ground to use Tackle instead.

Illegal Blitz – Tackle

-

4 dam

+2 dam

 

Jaws Wave – Ground

12

4 dam

Will swim for an extra 60f on ground

Swims for up 200f on ground while waiting for a target.

Jaws Wave – Air Swim

-

4 dam

+2 dam

 

Metal Gear

20

2 dam x 4 Shots

+1 dam

Fires at a moveable crosshair, you cannot attack for duration.

Mirror Flash

20

Stuns enemies at start for 45f

+15f duration and Stun duration

Turns up to 3 blockable shots into Shines.

Mirror Flash – Shine

-

2 dam per Shine

+1 dam

Has a 60f duration

Nightmare Bloodbath

6

1 dam per Blood Drip

Spawns blood drips 1f faster.

Eight way firing.  Spawns blood drip every 6f that inflicts damage

Plasmic Burst

9

3 dam

50% chance to create a second shot when used.

Horizontal or Vertical spirals out depending on whether jumping or not

Power Moon

11

1 dam or 2 dam (Max Charge) x 3 shots

Extends Moon duration by +60f and allows for a 4th Shot

Creates a moon that will absorb buster shots and change them into Power Moon shots.  Charge Level used when creating Moon changes shots it converts.  Depending on where the buster shot hits the moon the angle is changed.  Lasts for 300f or for 3 shots.

Punch Dash – Dash

18

4 dam

+2 dam and increases lift during a Jump

Dashes forward for 50f.  Can press Jump to lift off for a moment.  Fires an impact wave at the end.

Punch Dash – Impact Wave

-

2 dam

Removes duration so can travel full screen length

 

Pyro Balloon

26

Creates 2 balloons (3 at Max Charge)

+1 Balloon at Max Charge

Lasts up to 120f or touching an enemy the balloons will explode.

Pyro Balloon – Explode

-

1 dam x 4 hits

 

Hits up to 3 times when explodes in the air and an addition time after falling.

ROFL Totem

26

2 dam x 4 (6 at Max Charge)

Decreases delay between shots by 10f and fires 1 extra shot.

Eight way firing based on when created.

Skillcoil Siphon

16

1 dam x 4

2 health x 3 if collected

+1 Health, increases delay between attacks by 25f though

Fires a scourge rune at enemies which ignores their guard state.  It will periodically deal damage and create a healing power up.

Smoke Screen

11

Guards for 120f

Restores 8 energy when expires.

Guard state

Smoke Screen - Bomb

-

3 dam

+1 dam

 

Split Missile

26

2 dam per hit

30% chance to Stun for 30f when damaging enemies

Fires a compact missile that will explode into 4 smaller homing missiles when it hits a wall or enemy.

The Brick

8

2 dam and 30f Stun

+15f Stun duration

Control angle of thrown brick with Up or Down

Twister Swarm

14

2 dam x 2 (3 with Max Charge)

+30f duration and increases speed

 

 

MEGA MAN: MM1 – MM2

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Fire Storm - Shot

15

3 dam

+1 dam

Will continue on if enemy dies

Fire Storm - Shield

-

2 dam

+20f Duration

60f Duration.  Will continue if enemy dies. 

Hyper Bomb

16

2 dam x 3 hits

First hit does +2 dam

Press Down to drop instead of throw

Ice Slasher

4

Stuns for 45f

+15f Stun duration

Continues on as long as it doesn’t hit a guarding enemy.

Rolling Cutter

9

3 dam

+1 dam

Will continue on if enemy dies

Strong Arm – Throw

18

 

 

Shatters into 3 Debris on contact

Strong Arm – Debris

-

2 dam x 3 hits

+2 dam for center debris

 

Thunder Beam

21

3 dam

+2 dam

Will continue on if enemy dies.  Creates 2 vertical shots

Thunder Beam - Vertical

-

2 dam

 

 

Air Shooter

18

2 dam x 3 hits

Fires 1 extra

Fires 3 per use

Atomic Fire – Min

8

2 dam

 

 

Atomic Fire – Max

-

4 dam

+4 dam

 

Bubble Lead

6

2 dam

25% chance to do 6 more damage

 

Crash Bomber

12

Explodes for 1 dam x 4 hits

2 dam on impact

Can attach to walls and explode after 75f

Leaf Shield

9

3 dam

+2 dam if not thrown

Lasts for 150f or until thrown.  Can be thrown in 4 directions.

Metal Blade

6

2 dam

10% chance to throw two more blades

Eight way firing

Quick Boomerang

6

2 dam

1 dam to guarding enemies

 

Time Stopper

10

Stuns enemies

+30f duration and allows charging during it.

For 90f it will Stun all enemies on the screen.  You can’t attack for the duration

 

MEGA MAN: MM3 – MM4

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Gemini Laser

11

3 dam

+2 dam after 3 reflects

Reflects off walls

Hard Knuckle

12

4 dam

75% chance to do full damage to guarding enemies.

Press Up or Down to steer slightly

Magnet Missile

8

2 dam

+1 Damage if has aimed up or down.

Will aim Up or Down once lined up with enemies X coordinate.

Needle Cannon

6

2 dam

50% chance to fire a second Needle Cannon

 

Search Snake

6

2 dam

Does up to +2 dam based on time before hitting.

Will run along floors and walls

Shadow Blade

6

2 dam

25% chance to do +4 dam

Can be fired in any non-Down direction

Spark Shock

8

Stuns enemies touching spark for up to 60f

Does 1 dam on impact

Can Stun enemies

Top Spin

8

2 dam x 2 hits

+1 dam per hit

 

Dive Missile

11

3 dam

Explodes when impacts doing 1 dam x 3 hits instead

Homing

Drill Bomb

18

2 dam x 3 hits

+2 dam on first hit

Press Special to explode early

Dust Crusher – Big

12

2 dam

Explodes into 8 debris instead.

Explodes into 4 debris when it hits.  There’s a short delay before debris can damage.

Dust Crusher – Debris

-

1 dam

 

 

Flash Stopper

12

Stuns for up to 70f

Reduces cooldown by 30f

Stuns all enemies on screen

Pharaoh Shot Charge

8

2 dam or 6 dam at max charge

 

Press special button again to throw.  Can angle Up or Down.  Will continue on if enemy it touches dies.

Pharaoh Shot – Min

-

2 dam

 

 

Pharaoh Shot – Max

-

6 dam

+4 dam

 

Rain Flush

16

1 dam x 4 hits

Duration extended and lands 1 more hit.

Full Screen

Ring Boomerang

6

2 dam

Heals 4 when used to return an item

Can return items to you

Skull Barrier

9

3 dam or 1 dam to guarding enemy.  Guards for up to 180f.

Does full damage to guarding enemy

Guard state

 

MEGA MAN: MM5 – MM6

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Charge Kick

8

4 dam

+1 dam and moves faster

Hold down special key to extend duration.  Must be on the ground to use.

Crystal Eye – Big

9

3 dam

+1 dam

Shatters into 3 debris if it hits a wall

Crystal Eye - Debris

-

1 dam

+1 dam after 50f

Reflects off of walls

Gravity Hold

16

4 dam

+1 dam

Deals damage at end of 30f duration.

Gyro Attack

6

2 dam

+1 dam when moving up or down

Press Up or Down to change direction

Napalm Bomb

18

2 dam x 3 hits

25% chance to fire a second Napalm Bomb

 

Power Stone

18

2 dam x 3 hits

Fires 4 instead of 3

Fires 3 per use

Star Crash

11

3 dam.  Guards for up to 180f.

+2 dam when thrown if held for 60f first.

Guard state.  Press special to throw current shield and call another.

Water Wave

9

3 dam

2 dam vs guarding enemies

 

Blizzard Attack

12

1 dam

Fires 2 more in random direction you’re facing

Fires 4 per use

Centaur Flash

12

2 dam

Every enemy hit beyond first takes +1 cumulative damage

Stuns all non-guarding enemies on screen.  Can’t attack during duration (30f).

Flame Blast – Shot

6

2 dam

 

Will turn into a Fire pillar when it hits a wall or floor

Flame Blast – Fire

-

1 dam x 3 hits

+1 dam per hit

 

Knight Crusher

6

2 dam

+1 dam if hits during loop or return

Can be shot in 6 directions

Plant Barrier

8

2 dam.  Guards for up to 180f.

Heals +2 health if damages an enemy

Guard state.  Will continue on if enemy dies. Unable to charge while active.

Silver Tomahawk

9

3 dam

Fires a 2nd Tomahawk in opposite direction

 

Wind Storm

6

2 dam

+1 dam if not on ground when it hits an enemy

Can return items on screen to you if it kills an enemy.  Will continue on if enemy dies.

Yamato Spear

6

2 dam

1 dam to guarding enemies

Will continue on if enemy dies.

 

MEGA MAN: MM7 – MM8

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Danger Wrap

12

4 dam

+1 dam

Use directions to change behavior

Freeze Cracker

9

3 dam

Breaks into 8 debris instead

Can be shot in 6 directions, breaks into 6 debris if hits a wall.

Freeze Cracker – Debris

-

1 dam

 

 

Junk Shield – Shield

18

2 dam

 

Creates 3 per use.  Press special to turn current shield into shots and summon a new one.  Lasts for up to 360f.

Junk Shield – Shot

-

2 dam

+1 dam

 

Noise Crush – Small

8

2 dam

Reflects 1 more time

Reflects off walls.  Catch the reflection shortly after firing to be able to use Large version.

Noise Crush – Large

-

3 dam or 1 dam to guarding

+2 dam to guarding

 

Scorch Wheel

9

3 dam

+10 energy if enemy doesn’t die from damage

Hold down special to extend duration.

Slash Claw

8

4 dam

2 dam to guarding

 

Thunder Strike

15

3 dam

+1 dam

Breaks into 2 Vertical shot after hitting a foe

Thunder Strike – Vertical

-

2 dam

 

 

Wild Coil

8

2 dam

Max charge ~25% faster

Fires 2 per use

Wild Coil – Charged

-

4 dam

 

 

Astro Crush

16

1 dam x 4 hits

Fires 1 extra meteor

 

Flame Sword

8

4 dam

33% chance to do +4 dam

 

Flash Bomb

12

1 dam x 4 hits

+1 Energy when deals damage

Explodes on contact with enemies or walls

Homing Sniper

10

1 dam x 2 or 6 hits

Fires 1 more missile

Targets closest enemy and fires 2 homing missiles. Fires 6 missiles when charged.

Ice Wave

9

1 dam per Icicle hit

Spawns Icicles faster

Races along floors and walls spawning icicles as it goes.  Can last up to 180f while racing.

Thunder Claw

15

1 dam x 5 hits

Heals for 4 if it returns an item

Can return items to you

Tornado Hold

22

1 dam x 8 hits

Creates 3 extra gusts

After landing creates a fan that gusts upwards.  Will slow players jumping in the wind.

Water Balloon

3

1 dam

+2 dam, but now has a very long delay between shots

Can aim slightly Up or Down

 

MEGA MAN: MMSD – MMMB

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Black Hole

23

2 dam

Spawns 3 debris after 52f

Stuns all non-guarding enemies on screen.  Deals damage after 52f and spawns 6 debris after 60f.

Black Hole – Debris

-

1 dam

 

 

Break Dash

9

3 dam or 8 dam charged

+4 dam when charged

Guard state.  Duration and damage change based on charge level.  Will continue on if enemy dies.

Bubble Bomb

18

2 dam x 3 hits

Create a second Bubble Bomb, but does 1 less hit.

 

Deep Digger

9

3 dam

Creates 2 more Debris

Will shatter into 4 Debris if it hits a wall.

Deep Digger – Debris

-

1 dam

 

 

Electric Spark

14

2 dam x 3 hits

30% chance per hit to stun damaged enemy for 30f

 

Grab Buster

5

1 dam, 1 heal

+1 heal but less time to catch return shot

Creates a healing orb if it deals damage to an enemy that you can touch to get a small heal.  Can return items to you.

Photon Missile

12

4 dam

25% chance to explode doing 1 dam x 3 hits

 

Salt Water

9

3 dam

1 dam vs guarding

Will splash into 3 drops when hitting a wall.

Salt Water – Drip

-

1 dam

1 dam vs guarding

 

Spark Chaser

11

3 dam

+1 dam

Will continue on if it kills the enemy.  Guarding foes won’t stop it.

Copy vision

16

1 dam x 6 shots

Last shot will be a Max Mega Buster

Fires Mega Buster shots

Ice Wall

10

4 dam

+1 dam

Push against to move after creating.

Lightning Bolt

22

2 dam x 3 hits

Chance to create 1 or 2 extra hits

Hits all enemies on screen.

Magic Card

6

2 dam

+1 dam on return

Can be aimed up.  Can return items to you.

Remote Mine

18

2 dam x 3 hits

Increases duration before explosion.  20% Chance for explosion duration to extend instead of ending (can occur multiple times).

Will attach to enemies or walls it touches.  Press Attack will detonate early.

Spread Drill – Max

12

4 dam

 

Press Special to break into 2 Mid drills

Spread Drill – Mid

-

2 dam

 

Press Special to break into 2 Min drills

Spread Drill – Min

-

1 dam

+1 dam

 

Tengu Blade – Sword

15

3 dam

+1 dam

Tengu Disc is thrown at the end

Tengu Blade – Disc

-

2 dam

+1 dam if it has bounced

Will bounce off left and right walls

Tengu Blade – Dash

-

3 dam

+1 dam

Hold Down to go farther

Wave burner

6

2 dam per hit

70% chance to get +1 energy when it deals damage

Hold special to maintain for another shot, costs 4 energy.

 

MEGA MAN: MMEX

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Ballade Cracker

20

2 dam x 3 hits

30% chance to explode a second time.

8 way firing

Mirror Buster

6

Changes blockable shots into Mirror Buster Shot

+2 energy with a successful reflect

 

Mirror Buster – Shot

-

2 dam

 

Homing

Sakugarne

3

2 dam, 1 dam to guarding

+6 energy if kills an enemy

Press Special to summon or release.  Jump on it to ride while not attacking.  Jump on top of a foes to damage them.  Costs 3 energy every time it damages an enemy.  There is a short delay before it can deal damage again.

Screw Crusher

6

2 dam per hit

+1 damage after 1st bounce and +2 damage after 2nd bounce

Will bounce back to Mega if it hits an enemy it doesn’t kill or is guarding up to 2 times.  Press Up to toss higher.

Wind Wall

12

2 dam x 2 hits

30% chance to create 2 additional attacks

Creates 2 per use

Yarn Buster – Big

9

3 dam

 

If it hits a wall it will 2 small ones

Yarn Buster – Small

-

2 dam x 2 hits

+2 dam after bouncing twice

Bounces off walls

 

PROTO MAN: BUSTERS, TALENTS, AND AUGMENTS

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Proto Buster – Min

 

1 dam

-

 

Proto Buster – Max

 

3 dam

+2 dam

 

Rocket Buster – Min

 

1 dam

-

 

Rocket Buster – Max

 

1 dam x 3 hits

+2 dam on first hit

 

Cypher Buster – Min

 

1 dam

-

 

Cypher Buster – Max

 

3 dam

+2 dam

Continues on if hit enemy dies

Curse Buster – Min

 

1 dam

-

 

Curse Buster – Max

 

3 dam, 1 dam to guarding

+1 dam, +1 dam to guarding

 

Brick Buster – Min

 

1 dam

-

Press up to shoot vertically

Brick Buster – Max

 

3 dam, Stun for 20f

+1 dam, +40f Stun

Press up to shoot vertically

Ghost Buster – Min

 

1 dam

-

Homing

Ghost Buster – Max

 

3 dam

+2 dam

Homing

DBZ Buster – Min

 

1 dam

-

 

DBZ Buster – Max

 

3 dam

+1 dam

Hits all enemies in a line

Nerf Buster – Min

 

1 dam

-

8 way firing

Nerf Buster – Max

 

3 dam

+2 dam

8 way firing

Augment – Buster

 

2 dam

+2 dam

Requires Shield Charge, then activates when you use a shield or satellite special.  Creates a bonus shot.  Homing.

Augment – Energy

 

Restores 6 Energy

Restores 12 Energy

Requires Shield Charge, then activates when you use a shield or satellite special

Augment – Guard

 

Restores 1 Health

Restores 2 Health

Requires Shield Charge, then activates when you use a shield or satellite special

Talent – Phoenix Spirit

Crusher

2 dam x 7 hits

 

Creates a homing attack when you attack

Talent – Planar Gate

Crusher

10 dam

 

Creates a full screen attack after delay.  Each enemy damaged restores some energy.

Talent – Celestial Ray

Crusher

 

 

You enter guard state for 180f and quickly heals you up 10 health if under that.

 

PROTO MAN: SHIELDS

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Proto Shield

6

 

Doubles amount of health and energy recovered, and triples current buster charge.

Will heal when low on health, refund some energy when under half, and doubles current buster charge.

Circuit Shield

12

1 dam x 4 hits

Increases duration and allows 1 more hit

Brief delay between each hit.

Pyro Shield

12

2 dam x 2 hits

25% chance to create 2 more fireballs.

 

Fang Shield

11

3 dam

+1 damage

Guard state for up to 180f duration.  You can’t use other special weapons while in effect.

Mist Shield

14

 

Chance to periodically heal while under 10 health when creating a Mist Puff.

Guard state for up to 180f duration.  You can’t use other special weapons while in effect.  Periodically creates Mist Shield - Mist Puffs

Mist Shield – Mist Puff

-

1 dam x 4 hits

 

 

Cameo Shield

12

1 dam x 4 shots

Fires an extra shot each attack

Summons a random character to attack in the direction they’re facing.

Knuckle Shield

12

3 dam (4 dam if travels far)

2 damage to guarding

 

Shade Shield

8

2 dam

20% to deal +4 damage

Homing attack.

 

PROTO MAN: SATELLITE CANNONS

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Missile Satellite

20

2 dam x 3 hits

Fires a 4th missile

 

Tornado Satellite

17

5 dam

+2 damage

Hits a huge area in direction you’re facing.

Light Satellite Shield

14

-

Increases duration 60f

Fires a beam down at your position that then creates a shield around you for 180f and fires 4 shots.

Light Satellite Shot

-

1 dam x 4 hits

Does 1 dam to guarding

 

Recall Satellite

16

3 dam

+1 damage

Full screen attack.  Each enemy it damages creates a healing orb that restores 2 health.

Solar Satellite

20

2 dam x 3 hits

25% to fire two extra Meteors.

Fires meteors down at enemies.  Auto aims at nearest enemy to spawn.

Thermal Satellite

14

2 dam, Stuns for 60f

Stun duration increased.

Full screen attack.

Metal Gear S Satellite

18

2 dam x 3 hits

+1 hit

Metal Gear Sonic flies down and will attack when you attack with a buster shot.  Lasts for up to 180f while idle or until 3 hits.

Sword Satellite

18

1 dam per hit x 6 hits

Rains faster and up to 8 blades will be created.

Rains blades down in direction you’re facing.

 

 

BASS: BUSTERS AND TALENTS

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Bass Buster – Min

 

1 dam

-

8 way firing

Bass Buster – Max

 

3 dam

+2 dam

8 way firing

Hero Ray – Min

 

1 dam

-

Continues on if hit enemy dies

Hero Ray – Max

 

3 dam

+2 dam

Continues on if hit enemy dies

Slash Wave – Min

 

1 dam

-

 

Slash Wave – Max

 

3 dam, 1 dam to guarding

+2 dam

 

Tyrant Blast

Crusher

12 dam, 3 dam to guarding

 

 

Unstable Battery

 

2 dam

 

Homing

Assist Me

 

3 dam

 

 

Chaos Wave

Crusher

5 dam x per hit

 

Periodically deals damage as wave moves.  Makes it weaker against small enemies but devastating against large ones.

Curse You All

 

1 dam, 1 dam to guarding

 

Full screen attack

Hand of Fate

Crusher

Guards for 60f x 6

 

If below 16 health, each barrier will also heal you for 2

 

BASS: HELPER CHARGE AND SPECIALS

WEAPON NAME

ENERGY COST

Primary Effect

Enhanced Effect

Weapon Notes

Treble – Blast

20

2 dam x 3 hits

Fires an additional shot

Helper Charge Attack, has a chance to perform Treble Dash for free.

Treble – Dash

12

4 dam

+2 dam

 

Reggae – Power Up

17

5 dam

+1 dam and full buster charge if damages an enemy

Helper Charge Attack, buster charges even faster.  Lasts for 180f, buster charges faster during it.

Reggae – Harass

14

4 dam

+2 dam

Homing

Black Mage – Firaga

17

5 dam

Consumes buster charge to do +3 damage

Helper Charge Attack, also casts comet that does 2 dam.  8 way firing

Black Mage – Ultima

13

3 dam

+1 dam

Full screen attack

Bub – Bubbles

14

2 dam x 2 hits

25% chance bubble may explode when dealing damage doing +4 damage

Helper Charge Attack, grants bubble shield giving you guard state for 120f.

Bub – Water Cross

14

1 dam x 4 hits

1 damage as Full screen attack at when Cross phase ends

 

Lum – Electric Zap

17

5 dam

+1 dam, 2 dam to guarding

Helper Charge Attack, instead creates a lightning storm for a full screen attack

Lum – Ten

12

1 dam x 4 hits

2 extra hits

Press Up or Down to change spawn location

Vic Viper – Laser

20

1 dam x 6 hits

25% chance to fire a empowered laser doing 2 dam instead

Helper Charge Attack, creates an orbiting attack that does 2 dam.

Vic Viper – Missile

14

2 dam x 2 hits

50% chance to fire a 3rd missile

Homing

Koopa – Shell Slam

20

6 dam

+2 dam

Helper Charge Attack, also stuns an enemy for 60f.

Koopa – Star Power

11

3 dam, Guard state for 120f

+1 dam and +90f duration

 

Genie – Showtime

16

4 dam, Stuns for 30f

+1 dam and +15f stun

Helper Charge Attack, +1  damage and +15f stun.  8 way firing

Genie – Light Show

14

2 dam, Stuns for 30f

+30f stun

Full screen attack

Reimu – Talisman’s

20

2 dam x 3 hits

30f Stun

Helper Charge Attack, attack becomes homing.

Reimu – Hakurei Amulet

14

2 dam x 2 hits

+1 dam

Consumes buster charge to increase effect, giving an extra hit.

Rutee – Barrier

8

Guard state for 180f

Changes heal to If under 12 health. When it ends it heals you 5, but cannot exceed 12.

Helper Charge Attack, will also periodically heal you 1 when low on health over course of duration.  If under 10 health when it ends it heals you 3, but cannot exceed 10.

Rutee – Bloody Rose

18

6 dam

+2 dam

 

Hard Hat – Met Shot

17

5 dam, 7 dam charged

If damages an enemy you regain your helper charge, and if the enemy dies you also gain a full buster charge.

Helper Charge Attack, does not consume buster charge, otherwise consumes buster charge for increased effect.  Continues on if hit enemy dies

Hard Hat – YOLO

18

2 dam x 3 hits, 1 heal

+2 heal

Sacrifices itself for the attack, if deals damage on first hit it will create a healing item you can collect.