2023-09-12

MEGA MAN: BUSTERS, HELPERS, AND TALENTS

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Mega Buster - Min |  | 1 dam | - |
Mega Buster - Max |  | 3 dam | +2 Damage | Will continue on if enemy dies
Dark Buster - Min |  | 1 dam |  | Eight way firing
Dark Buster - Max |  | 3 dam | +2 Damage | Eight way firing
Lion Buster - Min |  | 1 dam |  |
Lion Buster - Max |  | 3 dam | +1 Damage Heals 1 when low on health | Restores 1 energy
Rush Shot |  | 1 dam |  |
Beat Charge |  | 1 dam |  |
Tango Flea |  | 1 dam |  | Bounces off of walls, grants a very brief guard state before flea jumps off you.
Over Buster | Crusher | 3 dam, 1 dam to guarding |  | Press Crusher key when available to activate. Charges you so that when you press Attack it fires an Over Buster shot.
Mega Crusher | Crusher | 10 dam |  | Press Crusher key when available to activate. Creates a powerful full screen blast
Bonus Shot |  | 2 dam |  | Homing
System Guardian – Regen | Crusher | Every 20f checks to see if the player is under 16 health and if so heals for +2. This can happen up to 10 times. |  | Press Crusher key when available to activate if under 16 health. Creates 2 Orbiters that each attack 8 times before fading.
System Guardian – Orbiter |  | 1 dam x 16 hits |  | Fires a laser shot when you press Attack.

MEGA MAN: MEGA MAN NEXT

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Arsenal Storm | 22 | 1 dam x 6 hits | 30% chance to Stun for 20f per hit. | Full screen attack
Cameo Cannon | 6 | 2 dam | Reduces delay by 25f |
Circuitry Shield | 14 | Guards for 120f | Recovers energy during shield duration | Guard state. Max Charge gives another 60f duration.
Circuitry Shield – Charge | - | 1 dam x 4 Shots |  |
Cypher Edge | 10 | 2 dam (x3 at Max Charge) | Stuns for 15f at start of each swing |
Frost Fire Shot - Fire | 16 | 1 dam x 4 Hits | Extends duration by 1 Hit | Spirals wider at Max Charge. One hit every 10f. Ignores enemy Guard.
Frost Fire Shot – Frost | - | Stuns enemies for 15f x 4 Hits | Extends duration by 1 Hit | Spirals wider at Max Charge. One hit every 10f. Ignores enemy Guard.
Illegal Blitz – Pass | 12 | 3 dam | +1 dam | Press Up to throw higher or Down while on ground to use Tackle instead.
Illegal Blitz – Tackle | - | 4 dam | +2 dam |
Jaws Wave – Ground | 12 | 4 dam | Will swim for an extra 60f on ground | Swims for up 200f on ground while waiting for a target.
Jaws Wave – Air Swim | - | 4 dam | +2 dam |
Metal Gear | 20 | 2 dam x 4 Shots | +1 dam | Fires at a moveable crosshair, you cannot attack for duration.
Mirror Flash | 20 | Stuns enemies at start for 45f | +15f duration and Stun duration | Turns up to 3 blockable shots into Shines.
Mirror Flash – Shine | - | 2 dam per Shine | +1 dam | Has a 60f duration
Nightmare Bloodbath | 6 | 1 dam per Blood Drip | Spawns blood drips 1f faster. | Eight way firing. Spawns blood drip every 6f that inflicts damage
Plasmic Burst | 9 | 3 dam | 50% chance to create a second shot when used. | Horizontal or Vertical spirals out depending on whether jumping or not
Power Moon | 11 | 1 dam or 2 dam (Max Charge) x 3 shots | Extends Moon duration by +60f and allows for a 4th Shot | Creates a moon that will absorb buster shots and change them into Power Moon shots. Charge Level used when creating Moon changes shots it converts. Depending on where the buster shot hits the moon the angle is changed. Lasts for 300f or for 3 shots.
Punch Dash – Dash | 18 | 4 dam | +2 dam and increases lift during a Jump | Dashes forward for 50f. Can press Jump to lift off for a moment. Fires an impact wave at the end.
Punch Dash – Impact Wave | - | 2 dam | Removes duration so can travel full screen length |
Pyro Balloon | 26 | Creates 2 balloons (3 at Max Charge) | +1 Balloon at Max Charge | Lasts up to 120f or touching an enemy the balloons will explode.
Pyro Balloon – Explode | - | 1 dam x 4 hits |  | Hits up to 3 times when explodes in the air and an addition time after falling.
ROFL Totem | 26 | 2 dam x 4 (6 at Max Charge) | Decreases delay between shots by 10f and fires 1 extra shot. | Eight way firing based on when created.
Skillcoil Siphon | 16 | 1 dam x 4 2 health x 3 if collected | +1 Health, increases delay between attacks by 25f though | Fires a scourge rune at enemies which ignores their guard state. It will periodically deal damage and create a healing power up.
Smoke Screen | 11 | Guards for 120f | Restores 8 energy when expires. | Guard state
Smoke Screen - Bomb | - | 3 dam | +1 dam |
Split Missile | 26 | 2 dam per hit | 30% chance to Stun for 30f when damaging enemies | Fires a compact missile that will explode into 4 smaller homing missiles when it hits a wall or enemy.
The Brick | 8 | 2 dam and 30f Stun | +15f Stun duration | Control angle of thrown brick with Up or Down
Twister Swarm | 14 | 2 dam x 2 (3 with Max Charge) | +30f duration and increases speed |

MEGA MAN: MM1 – MM2

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Fire Storm - Shot | 15 | 3 dam | +1 dam | Will continue on if enemy dies
Fire Storm - Shield | - | 2 dam | +20f Duration | 60f Duration. Will continue if enemy dies.
Hyper Bomb | 16 | 2 dam x 3 hits | First hit does +2 dam | Press Down to drop instead of throw
Ice Slasher | 4 | Stuns for 45f | +15f Stun duration | Continues on as long as it doesn’t hit a guarding enemy.
Rolling Cutter | 9 | 3 dam | +1 dam | Will continue on if enemy dies
Strong Arm – Throw | 18 |  |  | Shatters into 3 Debris on contact
Strong Arm – Debris | - | 2 dam x 3 hits | +2 dam for center debris |
Thunder Beam | 21 | 3 dam | +2 dam | Will continue on if enemy dies. Creates 2 vertical shots
Thunder Beam - Vertical | - | 2 dam |  |
Air Shooter | 18 | 2 dam x 3 hits | Fires 1 extra | Fires 3 per use
Atomic Fire – Min | 8 | 2 dam |  |
Atomic Fire – Max | - | 4 dam | +4 dam |
Bubble Lead | 6 | 2 dam | 25% chance to do 6 more damage |
Crash Bomber | 12 | Explodes for 1 dam x 4 hits | 2 dam on impact | Can attach to walls and explode after 75f
Leaf Shield | 9 | 3 dam | +2 dam if not thrown | Lasts for 150f or until thrown. Can be thrown in 4 directions.
Metal Blade | 6 | 2 dam | 10% chance to throw two more blades | Eight way firing
Quick Boomerang | 6 | 2 dam | 1 dam to guarding enemies |
Time Stopper | 10 | Stuns enemies | +30f duration and allows charging during it. | For 90f it will Stun all enemies on the screen. You can’t attack for the duration

MEGA MAN: MM3 – MM4

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Gemini Laser | 11 | 3 dam | +2 dam after 3 reflects | Reflects off walls
Hard Knuckle | 12 | 4 dam | 75% chance to do full damage to guarding enemies. | Press Up or Down to steer slightly
Magnet Missile | 8 | 2 dam | +1 Damage if has aimed up or down. | Will aim Up or Down once lined up with enemies X coordinate.
Needle Cannon | 6 | 2 dam | 50% chance to fire a second Needle Cannon |
Search Snake | 6 | 2 dam | Does up to +2 dam based on time before hitting. | Will run along floors and walls
Shadow Blade | 6 | 2 dam | 25% chance to do +4 dam | Can be fired in any non-Down direction
Spark Shock | 8 | Stuns enemies touching spark for up to 60f | Does 1 dam on impact | Can Stun enemies
Top Spin | 8 | 2 dam x 2 hits | +1 dam per hit |
Dive Missile | 11 | 3 dam | Explodes when impacts doing 1 dam x 3 hits instead | Homing
Drill Bomb | 18 | 2 dam x 3 hits | +2 dam on first hit | Press Special to explode early
Dust Crusher – Big | 12 | 2 dam | Explodes into 8 debris instead. | Explodes into 4 debris when it hits. There’s a short delay before debris can damage.
Dust Crusher – Debris | - | 1 dam |  |
Flash Stopper | 12 | Stuns for up to 70f | Reduces cooldown by 30f | Stuns all enemies on screen
Pharaoh Shot Charge | 8 | 2 dam or 6 dam at max charge |  | Press special button again to throw. Can angle Up or Down. Will continue on if enemy it touches dies.
Pharaoh Shot – Min | - | 2 dam |  |
Pharaoh Shot – Max | - | 6 dam | +4 dam |
Rain Flush | 16 | 1 dam x 4 hits | Duration extended and lands 1 more hit. | Full Screen
Ring Boomerang | 6 | 2 dam | Heals 4 when used to return an item | Can return items to you
Skull Barrier | 9 | 3 dam or 1 dam to guarding enemy. Guards for up to 180f. | Does full damage to guarding enemy | Guard state

MEGA MAN: MM5 – MM6

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Charge Kick | 8 | 4 dam | +1 dam and moves faster | Hold down special key to extend duration. Must be on the ground to use.
Crystal Eye – Big | 9 | 3 dam | +1 dam | Shatters into 3 debris if it hits a wall
Crystal Eye - Debris | - | 1 dam | +1 dam after 50f | Reflects off of walls
Gravity Hold | 16 | 4 dam | +1 dam | Deals damage at end of 30f duration.
Gyro Attack | 6 | 2 dam | +1 dam when moving up or down | Press Up or Down to change direction
Napalm Bomb | 18 | 2 dam x 3 hits | 25% chance to fire a second Napalm Bomb |
Power Stone | 18 | 2 dam x 3 hits | Fires 4 instead of 3 | Fires 3 per use
Star Crash | 11 | 3 dam. Guards for up to 180f. | +2 dam when thrown if held for 60f first. | Guard state. Press special to throw current shield and call another.
Water Wave | 9 | 3 dam | 2 dam vs guarding enemies |
Blizzard Attack | 12 | 1 dam | Fires 2 more in random direction you’re facing | Fires 4 per use
Centaur Flash | 12 | 2 dam | Every enemy hit beyond first takes +1 cumulative damage | Stuns all non-guarding enemies on screen. Can’t attack during duration (30f).
Flame Blast – Shot | 6 | 2 dam |  | Will turn into a Fire pillar when it hits a wall or floor
Flame Blast – Fire | - | 1 dam x 3 hits | +1 dam per hit |
Knight Crusher | 6 | 2 dam | +1 dam if hits during loop or return | Can be shot in 6 directions
Plant Barrier | 8 | 2 dam. Guards for up to 180f. | Heals +2 health if damages an enemy | Guard state. Will continue on if enemy dies. Unable to charge while active.
Silver Tomahawk | 9 | 3 dam | Fires a 2nd Tomahawk in opposite direction |
Wind Storm | 6 | 2 dam | +1 dam if not on ground when it hits an enemy | Can return items on screen to you if it kills an enemy. Will continue on if enemy dies.
Yamato Spear | 6 | 2 dam | 1 dam to guarding enemies | Will continue on if enemy dies.

MEGA MAN: MM7 – MM8

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Danger Wrap | 12 | 4 dam | +1 dam | Use directions to change behavior
Freeze Cracker | 9 | 3 dam | Breaks into 8 debris instead | Can be shot in 6 directions, breaks into 6 debris if hits a wall.
Freeze Cracker – Debris | - | 1 dam |  |
Junk Shield – Shield | 18 | 2 dam |  | Creates 3 per use. Press special to turn current shield into shots and summon a new one. Lasts for up to 360f.
Junk Shield – Shot | - | 2 dam | +1 dam |
Noise Crush – Small | 8 | 2 dam | Reflects 1 more time | Reflects off walls. Catch the reflection shortly after firing to be able to use Large version.
Noise Crush – Large | - | 3 dam or 1 dam to guarding | +2 dam to guarding |
Scorch Wheel | 9 | 3 dam | +10 energy if enemy doesn’t die from damage | Hold down special to extend duration.
Slash Claw | 8 | 4 dam | 2 dam to guarding |
Thunder Strike | 15 | 3 dam | +1 dam | Breaks into 2 Vertical shot after hitting a foe
Thunder Strike – Vertical | - | 2 dam |  |
Wild Coil | 8 | 2 dam | Max charge ~25% faster | Fires 2 per use
Wild Coil – Charged | - | 4 dam |  |
Astro Crush | 16 | 1 dam x 4 hits | Fires 1 extra meteor |
Flame Sword | 8 | 4 dam | 33% chance to do +4 dam |
Flash Bomb | 12 | 1 dam x 4 hits | +1 Energy when deals damage | Explodes on contact with enemies or walls
Homing Sniper | 10 | 1 dam x 2 or 6 hits | Fires 1 more missile | Targets closest enemy and fires 2 homing missiles. Fires 6 missiles when charged.
Ice Wave | 9 | 1 dam per Icicle hit | Spawns Icicles faster | Races along floors and walls spawning icicles as it goes. Can last up to 180f while racing.
Thunder Claw | 15 | 1 dam x 5 hits | Heals for 4 if it returns an item | Can return items to you
Tornado Hold | 22 | 1 dam x 8 hits | Creates 3 extra gusts | After landing creates a fan that gusts upwards. Will slow players jumping in the wind.
Water Balloon | 3 | 1 dam | +2 dam, but now has a very long delay between shots | Can aim slightly Up or Down

MEGA MAN: MMSD – MMMB

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Black Hole | 23 | 2 dam | Spawns 3 debris after 52f | Stuns all non-guarding enemies on screen. Deals damage after 52f and spawns 6 debris after 60f.
Black Hole – Debris | - | 1 dam |  |
Break Dash | 9 | 3 dam or 8 dam charged | +4 dam when charged | Guard state. Duration and damage change based on charge level. Will continue on if enemy dies.
Bubble Bomb | 18 | 2 dam x 3 hits | Create a second Bubble Bomb, but does 1 less hit. |
Deep Digger | 9 | 3 dam | Creates 2 more Debris | Will shatter into 4 Debris if it hits a wall.
Deep Digger – Debris | - | 1 dam |  |
Electric Spark | 14 | 2 dam x 3 hits | 30% chance per hit to stun damaged enemy for 30f |
Grab Buster | 5 | 1 dam, 1 heal | +1 heal but less time to catch return shot | Creates a healing orb if it deals damage to an enemy that you can touch to get a small heal. Can return items to you.
Photon Missile | 12 | 4 dam | 25% chance to explode doing 1 dam x 3 hits |
Salt Water | 9 | 3 dam | 1 dam vs guarding | Will splash into 3 drops when hitting a wall.
Salt Water – Drip | - | 1 dam | 1 dam vs guarding |
Spark Chaser | 11 | 3 dam | +1 dam | Will continue on if it kills the enemy. Guarding foes won’t stop it.
Copy vision | 16 | 1 dam x 6 shots | Last shot will be a Max Mega Buster | Fires Mega Buster shots
Ice Wall | 10 | 4 dam | +1 dam | Push against to move after creating.
Lightning Bolt | 22 | 2 dam x 3 hits | Chance to create 1 or 2 extra hits | Hits all enemies on screen.
Magic Card | 6 | 2 dam | +1 dam on return | Can be aimed up. Can return items to you.
Remote Mine | 18 | 2 dam x 3 hits | Increases duration before explosion. 20% Chance for explosion duration to extend instead of ending (can occur multiple times). | Will attach to enemies or walls it touches. Press Attack will detonate early.
Spread Drill – Max | 12 | 4 dam |  | Press Special to break into 2 Mid drills
Spread Drill – Mid | - | 2 dam |  | Press Special to break into 2 Min drills
Spread Drill – Min | - | 1 dam | +1 dam |
Tengu Blade – Sword | 15 | 3 dam | +1 dam | Tengu Disc is thrown at the end
Tengu Blade – Disc | - | 2 dam | +1 dam if it has bounced | Will bounce off left and right walls
Tengu Blade – Dash | - | 3 dam | +1 dam | Hold Down to go farther
Wave burner | 6 | 2 dam per hit | 70% chance to get +1 energy when it deals damage | Hold special to maintain for another shot, costs 4 energy.

MEGA MAN: MMEX

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Ballade Cracker | 20 | 2 dam x 3 hits | 30% chance to explode a second time. | 8 way firing
Mirror Buster | 6 | Changes blockable shots into Mirror Buster Shot | +2 energy with a successful reflect |
Mirror Buster – Shot | - | 2 dam |  | Homing
Sakugarne | 3 | 2 dam, 1 dam to guarding | +6 energy if kills an enemy | Press Special to summon or release. Jump on it to ride while not attacking. Jump on top of a foes to damage them. Costs 3 energy every time it damages an enemy. There is a short delay before it can deal damage again.
Screw Crusher | 6 | 2 dam per hit | +1 damage after 1st bounce and +2 damage after 2nd bounce | Will bounce back to Mega if it hits an enemy it doesn’t kill or is guarding up to 2 times. Press Up to toss higher.
Wind Wall | 12 | 2 dam x 2 hits | 30% chance to create 2 additional attacks | Creates 2 per use
Yarn Buster – Big | 9 | 3 dam |  | If it hits a wall it will 2 small ones
Yarn Buster – Small | - | 2 dam x 2 hits | +2 dam after bouncing twice | Bounces off walls

PROTO MAN: BUSTERS, TALENTS, AND AUGMENTS

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Proto Buster – Min |  | 1 dam | - |
Proto Buster – Max |  | 3 dam | +2 dam |
Rocket Buster – Min |  | 1 dam | - |
Rocket Buster – Max |  | 1 dam x 3 hits | +2 dam on first hit |
Cypher Buster – Min |  | 1 dam | - |
Cypher Buster – Max |  | 3 dam | +2 dam | Continues on if hit enemy dies
Curse Buster – Min |  | 1 dam | - |
Curse Buster – Max |  | 3 dam, 1 dam to guarding | +1 dam, +1 dam to guarding |
Brick Buster – Min |  | 1 dam | - | Press up to shoot vertically
Brick Buster – Max |  | 3 dam, Stun for 20f | +1 dam, +40f Stun | Press up to shoot vertically
Ghost Buster – Min |  | 1 dam | - | Homing
Ghost Buster – Max |  | 3 dam | +2 dam | Homing
DBZ Buster – Min |  | 1 dam | - |
DBZ Buster – Max |  | 3 dam | +1 dam | Hits all enemies in a line
Nerf Buster – Min |  | 1 dam | - | 8 way firing
Nerf Buster – Max |  | 3 dam | +2 dam | 8 way firing
Augment – Buster |  | 2 dam | +2 dam | Requires Shield Charge, then activates when you use a shield or satellite special. Creates a bonus shot. Homing.
Augment – Energy |  | Restores 6 Energy | Restores 12 Energy | Requires Shield Charge, then activates when you use a shield or satellite special
Augment – Guard |  | Restores 1 Health | Restores 2 Health | Requires Shield Charge, then activates when you use a shield or satellite special
Talent – Phoenix Spirit | Crusher | 2 dam x 7 hits |  | Creates a homing attack when you attack
Talent – Planar Gate | Crusher | 10 dam |  | Creates a full screen attack after delay. Each enemy damaged restores some energy.
Talent – Celestial Ray | Crusher |  |  | You enter guard state for 180f and quickly heals you up 10 health if under that.

PROTO MAN: SHIELDS

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Proto Shield | 6 |  | Doubles amount of health and energy recovered, and triples current buster charge. | Will heal when low on health, refund some energy when under half, and doubles current buster charge.
Circuit Shield | 12 | 1 dam x 4 hits | Increases duration and allows 1 more hit | Brief delay between each hit.
Pyro Shield | 12 | 2 dam x 2 hits | 25% chance to create 2 more fireballs. |
Fang Shield | 11 | 3 dam | +1 damage | Guard state for up to 180f duration. You can’t use other special weapons while in effect.
Mist Shield | 14 |  | Chance to periodically heal while under 10 health when creating a Mist Puff. | Guard state for up to 180f duration. You can’t use other special weapons while in effect. Periodically creates Mist Shield - Mist Puffs
Mist Shield – Mist Puff | - | 1 dam x 4 hits |  |
Cameo Shield | 12 | 1 dam x 4 shots | Fires an extra shot each attack | Summons a random character to attack in the direction they’re facing.
Knuckle Shield | 12 | 3 dam (4 dam if travels far) | 2 damage to guarding |
Shade Shield | 8 | 2 dam | 20% to deal +4 damage | Homing attack.

PROTO MAN: SATELLITE CANNONS

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Missile Satellite | 20 | 2 dam x 3 hits | Fires a 4th missile |
Tornado Satellite | 17 | 5 dam | +2 damage | Hits a huge area in direction you’re facing.
Light Satellite Shield | 14 | - | Increases duration 60f | Fires a beam down at your position that then creates a shield around you for 180f and fires 4 shots.
Light Satellite Shot | - | 1 dam x 4 hits | Does 1 dam to guarding |
Recall Satellite | 16 | 3 dam | +1 damage | Full screen attack. Each enemy it damages creates a healing orb that restores 2 health.
Solar Satellite | 20 | 2 dam x 3 hits | 25% to fire two extra Meteors. | Fires meteors down at enemies. Auto aims at nearest enemy to spawn.
Thermal Satellite | 14 | 2 dam, Stuns for 60f | Stun duration increased. | Full screen attack.
Metal Gear S Satellite | 18 | 2 dam x 3 hits | +1 hit | Metal Gear Sonic flies down and will attack when you attack with a buster shot. Lasts for up to 180f while idle or until 3 hits.
Sword Satellite | 18 | 1 dam per hit x 6 hits | Rains faster and up to 8 blades will be created. | Rains blades down in direction you’re facing.

BASS: BUSTERS AND TALENTS

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Bass Buster – Min |  | 1 dam | - | 8 way firing
Bass Buster – Max |  | 3 dam | +2 dam | 8 way firing
Hero Ray – Min |  | 1 dam | - | Continues on if hit enemy dies
Hero Ray – Max |  | 3 dam | +2 dam | Continues on if hit enemy dies
Slash Wave – Min |  | 1 dam | - |
Slash Wave – Max |  | 3 dam, 1 dam to guarding | +2 dam |
Tyrant Blast | Crusher | 12 dam, 3 dam to guarding |  |
Unstable Battery |  | 2 dam |  | Homing
Assist Me |  | 3 dam |  |
Chaos Wave | Crusher | 5 dam x per hit |  | Periodically deals damage as wave moves. Makes it weaker against small enemies but devastating against large ones.
Curse You All |  | 1 dam, 1 dam to guarding |  | Full screen attack
Hand of Fate | Crusher | Guards for 60f x 6 |  | If below 16 health, each barrier will also heal you for 2

BASS: HELPER CHARGE AND SPECIALS

WEAPON NAME | ENERGY COST | Primary Effect | Enhanced Effect | Weapon Notes
Treble – Blast | 20 | 2 dam x 3 hits | Fires an additional shot | Helper Charge Attack, has a chance to perform Treble Dash for free.
Treble – Dash | 12 | 4 dam | +2 dam |
Reggae – Power Up | 17 | 5 dam | +1 dam and full buster charge if damages an enemy | Helper Charge Attack, buster charges even faster. Lasts for 180f, buster charges faster during it.
Reggae – Harass | 14 | 4 dam | +2 dam | Homing
Black Mage – Firaga | 17 | 5 dam | Consumes buster charge to do +3 damage | Helper Charge Attack, also casts comet that does 2 dam. 8 way firing
Black Mage – Ultima | 13 | 3 dam | +1 dam | Full screen attack
Bub – Bubbles | 14 | 2 dam x 2 hits | 25% chance bubble may explode when dealing damage doing +4 damage | Helper Charge Attack, grants bubble shield giving you guard state for 120f.
Bub – Water Cross | 14 | 1 dam x 4 hits | 1 damage as Full screen attack at when Cross phase ends |
Lum – Electric Zap | 17 | 5 dam | +1 dam, 2 dam to guarding | Helper Charge Attack, instead creates a lightning storm for a full screen attack
Lum – Ten | 12 | 1 dam x 4 hits | 2 extra hits | Press Up or Down to change spawn location
Vic Viper – Laser | 20 | 1 dam x 6 hits | 25% chance to fire a empowered laser doing 2 dam instead | Helper Charge Attack, creates an orbiting attack that does 2 dam.
Vic Viper – Missile | 14 | 2 dam x 2 hits | 50% chance to fire a 3rd missile | Homing
Koopa – Shell Slam | 20 | 6 dam | +2 dam | Helper Charge Attack, also stuns an enemy for 60f.
Koopa – Star Power | 11 | 3 dam, Guard state for 120f | +1 dam and +90f duration |
Genie – Showtime | 16 | 4 dam, Stuns for 30f | +1 dam and +15f stun | Helper Charge Attack, +1 damage and +15f stun. 8 way firing
Genie – Light Show | 14 | 2 dam, Stuns for 30f | +30f stun | Full screen attack
Reimu – Talisman’s | 20 | 2 dam x 3 hits | 30f Stun | Helper Charge Attack, attack becomes homing.
Reimu – Hakurei Amulet | 14 | 2 dam x 2 hits | +1 dam | Consumes buster charge to increase effect, giving an extra hit.
Rutee – Barrier | 8 | Guard state for 180f | Changes heal to If under 12 health. When it ends it heals you 5, but cannot exceed 12. | Helper Charge Attack, will also periodically heal you 1 when low on health over course of duration. If under 10 health when it ends it heals you 3, but cannot exceed 10.
Rutee – Bloody Rose | 18 | 6 dam | +2 dam |
Hard Hat – Met Shot | 17 | 5 dam, 7 dam charged | If damages an enemy you regain your helper charge, and if the enemy dies you also gain a full buster charge. | Helper Charge Attack, does not consume buster charge, otherwise consumes buster charge for increased effect. Continues on if hit enemy dies
Hard Hat – YOLO | 18 | 2 dam x 3 hits, 1 heal | +2 heal | Sacrifices itself for the attack, if deals damage on first hit it will create a healing item you can collect.